Dear GM,

Last week, we looked at what happens when work feels like play. Why the people who sustain greatness across decades describe their work that way.

Jordan wasn't grinding. Cruyff wasn't working. Buffett wasn't forcing it.

They were playing. And because they were playing, they never stopped.

But there's a second layer to this that often gets missed.

When work feels like play, you don't just do it for longer. You do more of it. Being prolific, generative, and free with your output, is the most reliable path to doing something great.

There's a well-known experiment with pottery students.

One group was graded on quality. Make one perfect pot. The other was graded on quantity. The more pots, the better the grade.

At the end of the course, the best work didn't come from the quality group.

It came from the quantity group.

More reps. More experimentation. Less overthinking. Less fear. They weren't trying to be perfect, so they were free to be original. They tried things the quality group would never have risked. And they had more fun doing it.

There's a line that captures this well. The function of the overwhelming majority of your artwork is to teach you how to make the small fraction of your artwork that soars.

This is counterintuitive if you've been trained to get it right on the first attempt. But it holds up everywhere you look.

When you commit to volume, you remove the filter. You stop self-inhibiting. You're not afraid to create, which means you don't retreat to safe, small projects. You experiment. You stumble into more original territory. And almost always, if there's a quality problem, there's a quantity problem underneath.

Peter Steinberger built 43 projects before OpenClaw.

OpenClaw is an open-source AI agent that runs on your computer and acts on your behalf. Within weeks of launching in late 2025, it became one of the fastest-growing open-source projects GitHub has ever seen. Over 200,000 stars. International adoption. Sam Altman called Steinberger a genius and hired him at OpenAI. A hobby project, built by one person, that reshaped how the world thinks about autonomous AI.

People looked at those 43 earlier projects and called them failures. Things he had to get through to find the gold.

Steinberger pushed back. Almost every one of them became a micro-tool or integration that OpenClaw now uses. They weren't 43 failed attempts. They were pieces of a puzzle he couldn't yet see the shape of.

And the backstory matters. Before OpenClaw, Steinberger had sold his previous company, stepped back, and lost his momentum. He spent time away from building. Then something clicked: he needed to create. Not because he had a grand plan. Because building was where he found joy. Purpose wasn't something he could sit around waiting for. It had to be made.

So, he got back to it. Project after project after project. And when OpenClaw emerged, it wasn't a lucky break. It was the sum of everything that came before it.

This is where the two ideas stop being separate and start being the same idea.

When work feels like play, you produce more. You create enough material to look back on and find the pattern. The recurring themes. The instincts you keep following. The problems you keep gravitating toward.

You can't connect the dots looking forward. Only in retrospect. Which means the act of staying prolific, of staying in the sandbox, isn't just how you produce great work.

It's how you discover what you're actually working on.

For those with a clear direction, volume confirms it. But for those who don't have one yet, who feel a pull toward building but can't quite articulate why, volume is the discovery mechanism itself.

Build. Look back. Notice the thread.

Then pull it.

That scattered collection of side projects that don't seem to belong together? The tinkering that fills your spare time with things that look like disconnected work to everyone else but feel like parts of the same puzzle?

That feeling is signal, not noise. The coherence is there. It just needs enough volume to become legible.

None of this is a prescription. "Follow your passion" has always been too neat. This isn't that. It's a lens. A way to recognise something in yourself, or in others, that might not yet have a name.

The people who build remarkable things describe their work in the language of play. They weren't the hardest workers in the room. They were the ones who found the game they didn't want to stop playing. And because they didn't stop, they took more shots on goal, got into more scoring positions, and the quality of their output became undeniable. Not because they aimed for greatness on any single attempt. Because they loved the process enough to stay prolific.

Get in the sandbox. Build things. Remove the filter.

Don't wait for the dots to connect. They only make sense looking backwards.

Your passion and persistence will give you guidance that no amount of planning could. What you're building will start to compound in ways you can't yet predict.

Stay prolific long enough and you'll find yourself working on problems others haven't noticed yet. Your present will become their future.

You'll just be the one who saw it coming. Because you were having too much fun to stop.

- S.

P.S. This is Part 2 of a two-part series. If you missed Part 1, where we looked at why the greatest performers in history describe their work as play, you can find it here. Both parts will soon be available as a single long-form essay on the site if you want the full arc in one sitting. Thanks for reading. Now go build something.

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